GnollHack
About GnollHack
- True roguelike RPG
- True NetHack variant
- Turn-based
- Supports both portrait and landscape modes
- Optimized for both phone and tablet
- Single player, supports offline play (no WiFi required)
- 13 character classes and 5 races
- Large randomized dungeons
- Over 500 different monsters
- Over 200 different spells
- More than 50 hours of gameplay
- Large, animated tile graphics
- Sound effects
- Voice overs
- Background music
- Difficulty levels
- Touch-based UI specifically designed for mobile devices
- In-game hints and game information
- Gnolls
SYSTEM REQUIREMENTS
RAM: 3 GB or more
Processor:
- Qualcomm: Snapdragon 660 or better
- Exynos: 9611 or better
- MediaTek: Helio G80, Helio P70, Helio X30 or Dimensity 700 or better (untested)
- HiSilicon: Kirin 960 or better (untested)
- Unisoc: Tiger T618 or better
- Google Tensor: GPU acceleration not supported, you must disable it in settings
With these processors, the game runs at at least 60 FPS in the zoomed-in mode. The game works also with slower processors, but may not run at 60 FPS in the zoomed-in mode.
TUTORIALS AND GAMEPLAY INFORMATION
- Check out our wiki: https://github.com/hyvanmielenpelit/GnollHack/wiki
SUPPORT
- Discord: https://discord.gg/cQuExnzUQy
- Forums: https://community.soundmindgames.com/forums/gnollhack.18/
Video/Gameplay Trailer
Recent Updates - Version VARY
- Beta 14 includes various new graphics, sounds, and bug fixes, in particular, the following:
- Human, elf dwarf, and orc/ogre/giant player characters and monsters have now specific voice acting
- Modrons have their own soundset
- Added doodads to the game, mainly cobwebs on the walls
- New graphics for several items, gnoll corpses, and various monsters
- New tileset graphics for garden
- Saved games can now be exported and imported, but upon importing, the game becomes non-scoring